Labs and Works done in Physical Computing Class at SVA IXD, by Beatriz Vizcaíno.
Snow Man
In this lab (Processing - part 3) we were required to use a previous sketch of a house and a snowman. Both of the codes for this figures were in the draw function as usual. The objective here, was to create a function for that snowman. After that add and parameters and colors to the snowman, and the rest of the sketch. At the end we had to create at least five of those snowmen!