1. Square Lights!
I started this sketch by giving a white color to the background. Then, using the mouseX and mouseY variables and an if statement to allow the mouse to recognize its position.  If the conditions are true the program draws the square where the mouse is on top off, with white, the others black with a white stroke. This was done for each of the squares.

    Square Lights!

    I started this sketch by giving a white color to the background. Then, using the mouseX and mouseY variables and an if statement to allow the mouse to recognize its position.  If the conditions are true the program draws the square where the mouse is on top off, with white, the others black with a white stroke. This was done for each of the squares.